StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry amongst the units and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-recognised 1996 SSI launch War Wind. The unit kinds https://trenton95kez.ziblogs.com/29949638/detailed-notes-on-starcraft