StarCraft improved on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The unit kinds available https://lukasr3940.full-design.com/the-ultimate-guide-to-starcraft-72524234