StarCraft improved on its predecessor Warcraft II, which highlighted two very identical playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The device forms available https://andyv50z5.blogadvize.com/36675824/not-known-facts-about-starcraft